Media Summary: Added Bullet decals and starting work on enemy AI. Still needs some improvements, but im happy with what ive done this ... PLAY QUACK-OUT ON GOTM.IO - JOIN THE QUACK-OUT DISCORD ... Did a lot of backend stuff that's unimportant; - Changed the scale of units - Health - Stamina - Melee System Big Changes: ...

Godot Metroidvania Fps Devlog 2 - Detailed Analysis & Overview

Added Bullet decals and starting work on enemy AI. Still needs some improvements, but im happy with what ive done this ... PLAY QUACK-OUT ON GOTM.IO - JOIN THE QUACK-OUT DISCORD ... Did a lot of backend stuff that's unimportant; - Changed the scale of units - Health - Stamina - Melee System Big Changes: ... FOLLOW MY GAME ON GOTM.IO - In this video, I show my recent updates to my upcoming ... Join Discord: Music By GameChops www.youtube.com/ Support the Channel: ... Improved the map a bit more, added a dev console and sent level loading to another thread. (Should make the loading smoother) ...

That whole game jam thing didn't last long, but this will probably be more fun anyway. Big thanks to Aaron to commentating that ... Learn for free on Brilliant for a full 30 days: . You'll also get 20% off an annual Premium ...

Photo Gallery

Godot Metroidvania FPS  | "Devlog" 2
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Godot Metroidvania FPS  | "Devlog" 1
Godot Metroidvania FPS  | "Devlog" 3
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Making A Metroidvania In Godot
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Making A Metroidvania In Godot - I Have The Smoothest Transitions Now
Godot Metroidvania FPS  | "Devlog" 4
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Godot Duck FPS | QUACK-OUT | Devlog #7
Apollonia devlog #3 A Metroidvania made in #Godot
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