Page Summary: Every graphics engine needs a user interface — whether you're fine-tuning light parameters, adjusting object transformations, ... Explaining parts of my Final Year Project where I test the the speed of execution of A* using a Compute shader in

Gpu Accelerated A Pathfinding With Vulkan Imgui Demo -

Every graphics engine needs a user interface — whether you're fine-tuning light parameters, adjusting object transformations, ... Explaining parts of my Final Year Project where I test the the speed of execution of A* using a Compute shader in Watch the full replay of our GDC 2026 session to explore how Indiana Jones and the Great Circle uses

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  • Every graphics engine needs a user interface — whether you're fine-tuning light parameters, adjusting object transformations, ...
  • Explaining parts of my Final Year Project where I test the the speed of execution of A* using a Compute shader in
  • Watch the full replay of our GDC 2026 session to explore how Indiana Jones and the Great Circle uses
  • I'm developing a library for application, tools and in-game user interfaces.

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Visual References

GPU Accelerated A* pathfinding with Vulkan - IMGUI Demo
GPU Accelerated A* Pathfinding with Vulkan
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Light settings manipulated through ImGui in Vulkan Renderer
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Vulkan UI library (work-in-progress)
Star Wars Jedi Academy - Vulkan - ImGui chat window test
Vulkan Debug Draw and ImGui
Path Traced Hair & Skin in AAA Games using Vulkan
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GPU Accelerated A* pathfinding with Vulkan - IMGUI Demo

GPU Accelerated A* pathfinding with Vulkan - IMGUI Demo

Read more details and related context about GPU Accelerated A* pathfinding with Vulkan - IMGUI Demo.

GPU Accelerated A* Pathfinding with Vulkan

GPU Accelerated A* Pathfinding with Vulkan

Explaining parts of my Final Year Project where I test the the speed of execution of A* using a Compute shader in

Integrating ImGui with Vulkan: Step-by-Step Guide

Integrating ImGui with Vulkan: Step-by-Step Guide

Every graphics engine needs a user interface — whether you're fine-tuning light parameters, adjusting object transformations, ...

[Demo] Sudo-Engine: Vulkan and ImGui

[Demo] Sudo-Engine: Vulkan and ImGui

Read more details and related context about [Demo] Sudo-Engine: Vulkan and ImGui.

Light settings manipulated through ImGui in Vulkan Renderer

Light settings manipulated through ImGui in Vulkan Renderer

Read more details and related context about Light settings manipulated through ImGui in Vulkan Renderer.

Vulkan hello tri + ImGui

Vulkan hello tri + ImGui

Read more details and related context about Vulkan hello tri + ImGui.

Vulkan UI library (work-in-progress)

Vulkan UI library (work-in-progress)

I'm developing a library for application, tools and in-game user interfaces. Currently it supports a mixture of retained-mode (Qt ...

Star Wars Jedi Academy - Vulkan - ImGui chat window test

Star Wars Jedi Academy - Vulkan - ImGui chat window test

Read more details and related context about Star Wars Jedi Academy - Vulkan - ImGui chat window test.

Vulkan Debug Draw and ImGui

Vulkan Debug Draw and ImGui

Read more details and related context about Vulkan Debug Draw and ImGui.

Path Traced Hair & Skin in AAA Games using Vulkan

Path Traced Hair & Skin in AAA Games using Vulkan

Watch the full replay of our GDC 2026 session to explore how Indiana Jones and the Great Circle uses