Media Summary: Marco Koegler ( discusses what's entailed in his work as Emily Scherb ( of Pure Motion Physical Therapy ( discusses the ... Chris Butcher from Bungie ( discusses the challenges they faced scaling their asset processing system for ...

Handmadecon 2016 Technical Direction At Blizzard - Detailed Analysis & Overview

Marco Koegler ( discusses what's entailed in his work as Emily Scherb ( of Pure Motion Physical Therapy ( discusses the ... Chris Butcher from Bungie ( discusses the challenges they faced scaling their asset processing system for ... An oral history of the development of software texture mapping Jeff Roberts and Fabian Giesen ( two of the experts behind RAD Game Tools' compression ... During our San Diego Comic-Con 2015 panel, we showed attendees some awesome new

In case you missed it, BlizzCon 2017 was EPIC for Hearthstone, and it's not too late to see it all! Check out the highlights here, ... Get a behind-the-scenes look at the creation of in-game and cinematic artwork and effects for the next StarCraft II expansion set. For more information, or to purchase tickets to a future We're looking for talented, passionate people with all sorts of skills to join the ranks at

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HandmadeCon 2016 - Technical Direction at Blizzard
HandmadeCon 2016 - Anatomy and Health for Programmers
HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 1)
HandmadeCon 2016 - Asset Systems and Scalability
HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 2)
HandmadeCon 2016 - History of Software Texture Mapping in Games
HandmadeCon 2016 - Compression
HandmadeCon 2016 - Compression Followup
Blizzard Gear Showcase - Comic-Con 2015
CodeCraft Exploring Blizzard Engineering
HandmadeCon 2015
Heroes of the Storm™ Developer Interview
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