Main Takeaway: Continuing on from last time, we build the bulk of a library for lazily (de)serializing data with succinct data structures. Learn how to program a small arcade game while you're running and playing it.

Haskell Live Coding Session 1 Commutativity -

Continuing on from last time, we build the bulk of a library for lazily (de)serializing data with succinct data structures. Learn how to program a small arcade game while you're running and playing it. A bit of a crash course on succinct data structures and dynamization schemes.

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  • Continuing on from last time, we build the bulk of a library for lazily (de)serializing data with succinct data structures.
  • Learn how to program a small arcade game while you're running and playing it.
  • A bit of a crash course on succinct data structures and dynamization schemes.

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Visual References

Haskell Live-Coding, Session 1, Commutativity
Haskell Live-Coding, Session 2.1, Q&A
1 - Sokoban - Haskell Live Coding
Haskell Live-Coding, Session 5.1, Propagators
Haskell Live-Coding, Session 4.1, Regular and Inverse Semigroups
Haskell Live-Coding, Session 2.2, Q&A
MuniHac 2020 Workshop: Manuel Bärenz - Video & Game Live Coding in Haskell
Haskell Live-Coding, Session 8, Succinct Data Structures and Dynamization
Haskell in 100 Seconds
Haskell Live-Coding, Session 9, Succinct Serialization, Part 1
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Haskell Live-Coding, Session 1, Commutativity

Haskell Live-Coding, Session 1, Commutativity

Read more details and related context about Haskell Live-Coding, Session 1, Commutativity.

Haskell Live-Coding, Session 2.1, Q&A

Haskell Live-Coding, Session 2.1, Q&A

Read more details and related context about Haskell Live-Coding, Session 2.1, Q&A.

1 - Sokoban - Haskell Live Coding

1 - Sokoban - Haskell Live Coding

Read more details and related context about 1 - Sokoban - Haskell Live Coding.

Haskell Live-Coding, Session 5.1, Propagators

Haskell Live-Coding, Session 5.1, Propagators

Read more details and related context about Haskell Live-Coding, Session 5.1, Propagators.

Haskell Live-Coding, Session 4.1, Regular and Inverse Semigroups

Haskell Live-Coding, Session 4.1, Regular and Inverse Semigroups

Read more details and related context about Haskell Live-Coding, Session 4.1, Regular and Inverse Semigroups.

Haskell Live-Coding, Session 2.2, Q&A

Haskell Live-Coding, Session 2.2, Q&A

Read more details and related context about Haskell Live-Coding, Session 2.2, Q&A.

MuniHac 2020 Workshop: Manuel Bärenz - Video & Game Live Coding in Haskell

MuniHac 2020 Workshop: Manuel Bärenz - Video & Game Live Coding in Haskell

Learn how to program a small arcade game while you're running and playing it. We use functional reactive

Haskell Live-Coding, Session 8, Succinct Data Structures and Dynamization

Haskell Live-Coding, Session 8, Succinct Data Structures and Dynamization

A bit of a crash course on succinct data structures and dynamization schemes. -- Watch

Haskell in 100 Seconds

Haskell in 100 Seconds

Read more details and related context about Haskell in 100 Seconds.

Haskell Live-Coding, Session 9, Succinct Serialization, Part 1

Haskell Live-Coding, Session 9, Succinct Serialization, Part 1

Continuing on from last time, we build the bulk of a library for lazily (de)serializing data with succinct data structures. -- Watch