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How To Fail At Level Design - Detailed Analysis & Overview
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In this 2013 GDC session, Square Enix Montreal's Dan Taylor provides a Ramsian-style breakdown of how to create world-class ... It's the first type of game you should try to make! But you still haven't made one though so might as well give this a watch. Chapters 0:00 Intro 1:07 Blank Canvas Syndrome 4:20 Nonlinear