Quick Summary: In this first Devlog, I covered some of the additions that I've implemented into my software renderer such as texture mapping, ... I have been working hard although a bit slowly on creating a fully functional level

Java 3d Game Development 40 Entity Editor -

In this first Devlog, I covered some of the additions that I've implemented into my software renderer such as texture mapping, ... I have been working hard although a bit slowly on creating a fully functional level I made it so that walls have different brightness depending on their direction.

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  • In this first Devlog, I covered some of the additions that I've implemented into my software renderer such as texture mapping, ...
  • I have been working hard although a bit slowly on creating a fully functional level
  • I made it so that walls have different brightness depending on their direction.

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Devlog #1: Programming a 3D Game Engine in Java: Texture mapping, Game objects, File parsing
3D Java Game Engine Part 4: Wall Collision and Entities and Lighting
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Java 3D Game Development 43: World Editor
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Java 3D Game Development 40: Entity Editor

Java 3D Game Development 40: Entity Editor

Read more details and related context about Java 3D Game Development 40: Entity Editor.

Java 3D Game Development 41: Entity Editor II

Java 3D Game Development 41: Entity Editor II

Read more details and related context about Java 3D Game Development 41: Entity Editor II.

Java 3D Game Development 39: Component Based Architecture

Java 3D Game Development 39: Component Based Architecture

Read more details and related context about Java 3D Game Development 39: Component Based Architecture.

3D Java Game Engine Part 7: Level Editor, Entities

3D Java Game Engine Part 7: Level Editor, Entities

I have been working hard although a bit slowly on creating a fully functional level

Developing a 3D MMORPG | Entity Editor Usage

Developing a 3D MMORPG | Entity Editor Usage

Read more details and related context about Developing a 3D MMORPG | Entity Editor Usage.

Devlog #1: Programming a 3D Game Engine in Java: Texture mapping, Game objects, File parsing

Devlog #1: Programming a 3D Game Engine in Java: Texture mapping, Game objects, File parsing

In this first Devlog, I covered some of the additions that I've implemented into my software renderer such as texture mapping, ...

3D Java Game Engine Part 4: Wall Collision and Entities and Lighting

3D Java Game Engine Part 4: Wall Collision and Entities and Lighting

This time around, I added a few things. I made it so that walls have different brightness depending on their direction. I also added ...

Java Game Development #14 - Creating an Entity

Java Game Development #14 - Creating an Entity

Read more details and related context about Java Game Development #14 - Creating an Entity.

Java 3D Game Development 43: World Editor

Java 3D Game Development 43: World Editor

Read more details and related context about Java 3D Game Development 43: World Editor.

Java 3D Game Development 70: Editing Effects

Java 3D Game Development 70: Editing Effects

Read more details and related context about Java 3D Game Development 70: Editing Effects.