Main Takeaway: The ball in green has a bounciness parameter of 1.1, this means that it gains energy every time it bounces :) (the other balls have ... Here is a quick update showing off the ported Persistent Sap broad-phase added by noone (Thorben Linneweber, creator of

Jitter Physics 2d Demo 2 -

The ball in green has a bounciness parameter of 1.1, this means that it gains energy every time it bounces :) (the other balls have ... Here is a quick update showing off the ported Persistent Sap broad-phase added by noone (Thorben Linneweber, creator of I did a bunch of work on testing out how easy it would be to integrate a SAT narrow-phase instead of ...

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  • The ball in green has a bounciness parameter of 1.1, this means that it gains energy every time it bounces :) (the other balls have ...
  • Here is a quick update showing off the ported Persistent Sap broad-phase added by noone (Thorben Linneweber, creator of
  • I did a bunch of work on testing out how easy it would be to integrate a SAT narrow-phase instead of ...
  • noone gave me a little challenge about how the 3D version outperformed the

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Jitter Physics 2D - Demo #2

Jitter Physics 2D - Demo #2

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Jitter Physics 2D Demo #4

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Here is a quick update showing off the ported Persistent Sap broad-phase added by noone (Thorben Linneweber, creator of

jitter physics demo

jitter physics demo

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Second demo of my 2D physics engine

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The ball in green has a bounciness parameter of 1.1, this means that it gains energy every time it bounces :) (the other balls have ...

Jitter2D Demo - Special Box Case Test

Jitter2D Demo - Special Box Case Test

It's official! I just broke 1000+ bodies colliding while maintaining 60 fps!!! This is a test of my newly finished special case for box vs ...

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Jitter2D 3000+ Boxes Demo

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New landmark! noone gave me a little challenge about how the 3D version outperformed the