Media Summary: Searching more rooms, and going upstairs. Exploring the locker room, and most of the rooms on the lower floor. Explaining the mouse and keyboard controls, opening credits, and a brief discussion of the graphics.
Let S Play Countdown Part 7 1990 Access Software - Detailed Analysis & Overview
Searching more rooms, and going upstairs. Exploring the locker room, and most of the rooms on the lower floor. Explaining the mouse and keyboard controls, opening credits, and a brief discussion of the graphics. Starting to explore the Sanctuary, avoiding hall guards, and meeting Leonard Spaulding, a half-insane fellow inmate with a ... The game's closing sequence - The End! (I added some extra audio commentary after I made my initial recording.) Thanks for ... The doctor's office, a game cheat, and the first half of our conversation with the doctor.
Dealing with Fontaine, and then meeting a Black December guard. Going into the hallways, how to make the guard think you're still in your room, and an unfairly-hidden item. More conversation mode, talking with the guard, enjoying our knife and loud shoes, and escaping the cell. Escaping the Sanctuary: The labyrinth, and a bit of B.S.. We escape the Sanctuary, and are about to journey onwards to the rest of the game. Compilation of all the main flash back sequences as displayed in the
Exploring Mason's apartment. Sorry if I don't look at everything; the descriptions are pretty typical. More talking with the doctor, and then we begin our escape from the Sanctuary. Exploring McBain's place. Sorry for the long gap between uploads!