Quick Context: In this I introduce the initial logic necessary for a 2D physics simulation to work -- a World, a Body and Fixture for the logo, and all ... Added a basic day to night cycle, new clock class keeps time and counts days.
Libgdx Tutorial Box2d Lights -
In this I introduce the initial logic necessary for a 2D physics simulation to work -- a World, a Body and Fixture for the logo, and all ... Added a basic day to night cycle, new clock class keeps time and counts days.
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- In this I introduce the initial logic necessary for a 2D physics simulation to work -- a World, a Body and Fixture for the logo, and all ...
- Added a basic day to night cycle, new clock class keeps time and counts days.
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