Quick Summary: Testing color palettes, tweaking layouts, and harvesting game ideas from the corpse of my failed dream game. I added PVE to my multiplayer gun building game and it forced me to find movement that works for my game.

Lorelock Devlog 0 -

Testing color palettes, tweaking layouts, and harvesting game ideas from the corpse of my failed dream game. I added PVE to my multiplayer gun building game and it forced me to find movement that works for my game. Just sharing some plans and goals for a new (although very old) project of mine.

Important details found

  • Testing color palettes, tweaking layouts, and harvesting game ideas from the corpse of my failed dream game.
  • I added PVE to my multiplayer gun building game and it forced me to find movement that works for my game.
  • Just sharing some plans and goals for a new (although very old) project of mine.
  • A little look into the last few weeks of work overhauling the game architecture.
  • Announcing our first commercial release and newest game project, Riftella!

Why this topic is useful

This format is designed to help readers move from a broad question into more specific pages without losing context.

Sponsored

Frequently Asked Questions

What is this page about?

This page summarizes Lorelock Devlog 0 and connects it with related entries, references, and supporting context.

Is the information always complete?

Not always. Some topics may need verification from official or primary sources.

How should readers use this information?

Use it as a starting point, then open related pages for more specific details.

Related Images

Lorelock Devlog 0
Lorelock Devlog 1: Game Architecture
Planning For My Biggest Game Yet! - Devlog 0
Starting my story-rich indie game - Godot Devlog 0
The start of a 2.5D Roguelike I Devlog #0
The Little Scavenger Devlog#0
HouseKeeper DevLog #1 - Introduction and Early Mechanics
The Build-Up to Early Access | Okashi Towers Devlog #0
Adding Robots FIXED my Player Movement - Devlog 9
Hallowlands Indie Game Devlog 0 - Buildable Houses
Sponsored
View Full Details
Lorelock Devlog 0

Lorelock Devlog 0

Just sharing some plans and goals for a new (although very old) project of mine.

Lorelock Devlog 1: Game Architecture

Lorelock Devlog 1: Game Architecture

A little look into the last few weeks of work overhauling the game architecture. Suggested reading: ...

Planning For My Biggest Game Yet! - Devlog 0

Planning For My Biggest Game Yet! - Devlog 0

Testing color palettes, tweaking layouts, and harvesting game ideas from the corpse of my failed dream game. I did all of that and ...

Starting my story-rich indie game - Godot Devlog 0

Starting my story-rich indie game - Godot Devlog 0

Read more details and related context about Starting my story-rich indie game - Godot Devlog 0.

The start of a 2.5D Roguelike I Devlog #0

The start of a 2.5D Roguelike I Devlog #0

Announcing our first commercial release and newest game project, Riftella! A 2.5D Action roguelike game set at the moment ...

The Little Scavenger Devlog#0

The Little Scavenger Devlog#0

Read more details and related context about The Little Scavenger Devlog#0.

HouseKeeper DevLog #1 - Introduction and Early Mechanics

HouseKeeper DevLog #1 - Introduction and Early Mechanics

We launched a beta demo! We need some play testing to check on bugs and possible improvements! Don't hesitate to contact me ...

The Build-Up to Early Access | Okashi Towers Devlog #0

The Build-Up to Early Access | Okashi Towers Devlog #0

Read more details and related context about The Build-Up to Early Access | Okashi Towers Devlog #0.

Adding Robots FIXED my Player Movement - Devlog 9

Adding Robots FIXED my Player Movement - Devlog 9

I added PVE to my multiplayer gun building game and it forced me to find movement that works for my game. Let me know your ...

Hallowlands Indie Game Devlog 0 - Buildable Houses

Hallowlands Indie Game Devlog 0 - Buildable Houses

Hallowlands is an open world procedurally generated RPG adventure. Explore a world full of monsters, harvest resources, and ...