Quick Summary: Testing color palettes, tweaking layouts, and harvesting game ideas from the corpse of my failed dream game. I added PVE to my multiplayer gun building game and it forced me to find movement that works for my game.
Lorelock Devlog 0 -
Testing color palettes, tweaking layouts, and harvesting game ideas from the corpse of my failed dream game. I added PVE to my multiplayer gun building game and it forced me to find movement that works for my game. Just sharing some plans and goals for a new (although very old) project of mine.
Important details found
- Testing color palettes, tweaking layouts, and harvesting game ideas from the corpse of my failed dream game.
- I added PVE to my multiplayer gun building game and it forced me to find movement that works for my game.
- Just sharing some plans and goals for a new (although very old) project of mine.
- A little look into the last few weeks of work overhauling the game architecture.
- Announcing our first commercial release and newest game project, Riftella!
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