Quick Context: In the last 6 months I have remade my movement-based roguelike game, originally made in Unity, twice in two different game ... I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the
Marching Cubes Bevy Devlog 1 1 -
In the last 6 months I have remade my movement-based roguelike game, originally made in Unity, twice in two different game ... I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the I decided to mess around with a different type of voxel terrain generation:
Important details found
- In the last 6 months I have remade my movement-based roguelike game, originally made in Unity, twice in two different game ...
- I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the
- I decided to mess around with a different type of voxel terrain generation:
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