At a Glance: Highlights: -Terrain height Perlin noise function with scale, octaves, persistence, lacunarity -Individual voxel texturing using a 2D ... Currently - either the Normals or Indices are messed up, but we do have saving and loading (mostly) working for marking
Marching Cubes Chunk Based Engine -
Highlights: -Terrain height Perlin noise function with scale, octaves, persistence, lacunarity -Individual voxel texturing using a 2D ... Currently - either the Normals or Indices are messed up, but we do have saving and loading (mostly) working for marking I decided to mess around with a different type of voxel terrain generation:
Important details found
- Highlights: -Terrain height Perlin noise function with scale, octaves, persistence, lacunarity -Individual voxel texturing using a 2D ...
- Currently - either the Normals or Indices are messed up, but we do have saving and loading (mostly) working for marking
- I decided to mess around with a different type of voxel terrain generation:
- The idea is that you are on a miniature planet, and you can explore it.
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