Quick Context: In today's edition of Spacedog Direct I will be showing you what I've been working on lately in the world of game development and ... In the week since Episode 1, I've run 8+ design reviews, attempted a 3-day biome redesign and reverted it, replaced an entire ...

Melinda S Fortune Devlog 2 -

In today's edition of Spacedog Direct I will be showing you what I've been working on lately in the world of game development and ... In the week since Episode 1, I've run 8+ design reviews, attempted a 3-day biome redesign and reverted it, replaced an entire ... In this video, I tried to explain what was my approach for the controlling the player, and the creating the level from scratch.

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  • In today's edition of Spacedog Direct I will be showing you what I've been working on lately in the world of game development and ...
  • In the week since Episode 1, I've run 8+ design reviews, attempted a 3-day biome redesign and reverted it, replaced an entire ...
  • In this video, I tried to explain what was my approach for the controlling the player, and the creating the level from scratch.
  • Lead Designer Brent Ellison talks about the systems behind NPC Behaviours to create a city full of simulated citizens.
  • In this episode, I tried to create the basics of the Devil may Cry and Souls-like based combat system.

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Melinda's Fortune Devlog#2

Melinda's Fortune Devlog#2

In this episode, I tried to create the basics of the Devil may Cry and Souls-like based combat system. I hope you enjoy it.

Melinda's Fortune Devlog#1

Melinda's Fortune Devlog#1

Read more details and related context about Melinda's Fortune Devlog#1.

Melinda's Fortune Devlog#0

Melinda's Fortune Devlog#0

In this video, I tried to explain what was my approach for the controlling the player, and the creating the level from scratch. I hope ...

Valendor's Map is Taking Shape This is How! | DevLog #2 ♠

Valendor's Map is Taking Shape This is How! | DevLog #2 ♠

Read more details and related context about Valendor's Map is Taking Shape This is How! | DevLog #2 ♠.

Streets of Fortuna Devlog #2 - NPC Behaviours

Streets of Fortuna Devlog #2 - NPC Behaviours

Lead Designer Brent Ellison talks about the systems behind NPC Behaviours to create a city full of simulated citizens. WIP footage ...

Soldier of Fortune II - SoF2UE Devlog #010 - Main UI First Run Complete

Soldier of Fortune II - SoF2UE Devlog #010 - Main UI First Run Complete

Read more details and related context about Soldier of Fortune II - SoF2UE Devlog #010 - Main UI First Run Complete.

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Read more details and related context about M A R K E T I N G my First Game - Devlog 2.

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Everything Might Change | Devlog #2

In the week since Episode 1, I've run 8+ design reviews, attempted a 3-day biome redesign and reverted it, replaced an entire ...

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I'm Making a 2D Zelda-Inspired Adventure Game! (Devlog 1)

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Soldier of Fortune II - Unreal Edition SoF2UE - Devlog #004 -  Misc, Scalability & Network Settings

Soldier of Fortune II - Unreal Edition SoF2UE - Devlog #004 - Misc, Scalability & Network Settings

Read more details and related context about Soldier of Fortune II - Unreal Edition SoF2UE - Devlog #004 - Misc, Scalability & Network Settings.