Quick Context: In today's edition of Spacedog Direct I will be showing you what I've been working on lately in the world of game development and ... In the week since Episode 1, I've run 8+ design reviews, attempted a 3-day biome redesign and reverted it, replaced an entire ...
Melinda S Fortune Devlog 2 -
In today's edition of Spacedog Direct I will be showing you what I've been working on lately in the world of game development and ... In the week since Episode 1, I've run 8+ design reviews, attempted a 3-day biome redesign and reverted it, replaced an entire ... In this video, I tried to explain what was my approach for the controlling the player, and the creating the level from scratch.
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- In today's edition of Spacedog Direct I will be showing you what I've been working on lately in the world of game development and ...
- In the week since Episode 1, I've run 8+ design reviews, attempted a 3-day biome redesign and reverted it, replaced an entire ...
- In this video, I tried to explain what was my approach for the controlling the player, and the creating the level from scratch.
- Lead Designer Brent Ellison talks about the systems behind NPC Behaviours to create a city full of simulated citizens.
- In this episode, I tried to create the basics of the Devil may Cry and Souls-like based combat system.
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