Quick Summary: We've implemented the logic behind bonus pickups and managed to show the player that he won! In this one we are able to visualize the mapgrid and add entities to our grid.

Multiplatform Libgdx Gamedev Tutorial Part 6 Battlefield Effects -

We've implemented the logic behind bonus pickups and managed to show the player that he won! In this one we are able to visualize the mapgrid and add entities to our grid. Let's change the player display depending on what he has chosen in-game!

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  • We've implemented the logic behind bonus pickups and managed to show the player that he won!
  • In this one we are able to visualize the mapgrid and add entities to our grid.
  • Let's change the player display depending on what he has chosen in-game!
  • Adding enemy health and bonuses that player will be picking this time.

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Multiplatform Libgdx Gamedev Tutorial - part 6 - Battlefield Effects
Multiplatform Libgdx Gamedev Tutorial - part 7 - Adding an enemy
Multiplatform Libgdx Gamedev Tutorial - part 12 - bonus logic & victory!
Multiplatform Libgdx Gamedev Tutorial - part 20 - Introducing Character Variety and Upgrade system
Libgdx Game Development/ Libgdx Tutorials! Part 6 "Visualizing the MapGrid, Collision part 2"
Multiplatform Libgdx Gamedev Tutorial - part 18 - multiple enemy types!
Multiplatform Libgdx Gamedev Tutorial - part 5 - Player Controls
Multiplatform Libgdx Gamedev Tutorial - part 1 - Setting up the environment
Multiplatform Libgdx Gamedev Tutorial - part 11 - enemy hp and bonuses
Multiplatform Libgdx Gamedev Tutorial - part 8 - Implementing enemy attacks
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Multiplatform Libgdx Gamedev Tutorial - part 6 - Battlefield Effects

Multiplatform Libgdx Gamedev Tutorial - part 6 - Battlefield Effects

Read more details and related context about Multiplatform Libgdx Gamedev Tutorial - part 6 - Battlefield Effects.

Multiplatform Libgdx Gamedev Tutorial - part 7 - Adding an enemy

Multiplatform Libgdx Gamedev Tutorial - part 7 - Adding an enemy

Today, we're going to add an enemy into our game! It still does nothing, but we'll use him to attack the player soon. Transcript: ...

Multiplatform Libgdx Gamedev Tutorial - part 12 - bonus logic & victory!

Multiplatform Libgdx Gamedev Tutorial - part 12 - bonus logic & victory!

First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won!

Multiplatform Libgdx Gamedev Tutorial - part 20 - Introducing Character Variety and Upgrade system

Multiplatform Libgdx Gamedev Tutorial - part 20 - Introducing Character Variety and Upgrade system

Let's change the player display depending on what he has chosen in-game!

Libgdx Game Development/ Libgdx Tutorials! Part 6 "Visualizing the MapGrid, Collision part 2"

Libgdx Game Development/ Libgdx Tutorials! Part 6 "Visualizing the MapGrid, Collision part 2"

In this one we are able to visualize the mapgrid and add entities to our grid.

Multiplatform Libgdx Gamedev Tutorial - part 18 - multiple enemy types!

Multiplatform Libgdx Gamedev Tutorial - part 18 - multiple enemy types!

Let's diversify our gameplay by adding multiple enemy types! Transcript: ...

Multiplatform Libgdx Gamedev Tutorial - part 5 - Player Controls

Multiplatform Libgdx Gamedev Tutorial - part 5 - Player Controls

The player can now walk between bases! We're also introducing the separate layer to handle game logics. Relevant Commit: ...

Multiplatform Libgdx Gamedev Tutorial - part 1 - Setting up the environment

Multiplatform Libgdx Gamedev Tutorial - part 1 - Setting up the environment

Read more details and related context about Multiplatform Libgdx Gamedev Tutorial - part 1 - Setting up the environment.

Multiplatform Libgdx Gamedev Tutorial - part 11 - enemy hp and bonuses

Multiplatform Libgdx Gamedev Tutorial - part 11 - enemy hp and bonuses

Adding enemy health and bonuses that player will be picking this time. Transcript: ...

Multiplatform Libgdx Gamedev Tutorial - part 8 - Implementing enemy attacks

Multiplatform Libgdx Gamedev Tutorial - part 8 - Implementing enemy attacks

Read more details and related context about Multiplatform Libgdx Gamedev Tutorial - part 8 - Implementing enemy attacks.