Quick Summary: We've implemented the logic behind bonus pickups and managed to show the player that he won! In this one we are able to visualize the mapgrid and add entities to our grid.
Multiplatform Libgdx Gamedev Tutorial Part 6 Battlefield Effects -
We've implemented the logic behind bonus pickups and managed to show the player that he won! In this one we are able to visualize the mapgrid and add entities to our grid. Let's change the player display depending on what he has chosen in-game!
Important details found
- We've implemented the logic behind bonus pickups and managed to show the player that he won!
- In this one we are able to visualize the mapgrid and add entities to our grid.
- Let's change the player display depending on what he has chosen in-game!
- Adding enemy health and bonuses that player will be picking this time.
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