Short Overview: In today's C++ and GLSL and something presentation, I show raytraced shadows in my minecraft clone sandbox game. An attempt at modeling the gravitational lensing effect produced by black holes in a real-time GLSL shader.
Non Euclidean Gpu Ray Tracing Test -
In today's C++ and GLSL and something presentation, I show raytraced shadows in my minecraft clone sandbox game. An attempt at modeling the gravitational lensing effect produced by black holes in a real-time GLSL shader. Here's a demo of a rendering engine I've been working on that allows for
Important details found
- In today's C++ and GLSL and something presentation, I show raytraced shadows in my minecraft clone sandbox game.
- An attempt at modeling the gravitational lensing effect produced by black holes in a real-time GLSL shader.
- Here's a demo of a rendering engine I've been working on that allows for
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