Short Overview: In today's C++ and GLSL and something presentation, I show raytraced shadows in my minecraft clone sandbox game. An attempt at modeling the gravitational lensing effect produced by black holes in a real-time GLSL shader.

Non Euclidean Gpu Ray Tracing Test -

In today's C++ and GLSL and something presentation, I show raytraced shadows in my minecraft clone sandbox game. An attempt at modeling the gravitational lensing effect produced by black holes in a real-time GLSL shader. Here's a demo of a rendering engine I've been working on that allows for

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  • In today's C++ and GLSL and something presentation, I show raytraced shadows in my minecraft clone sandbox game.
  • An attempt at modeling the gravitational lensing effect produced by black holes in a real-time GLSL shader.
  • Here's a demo of a rendering engine I've been working on that allows for

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Visual References

Non Euclidean GPU Ray Tracing Test
"No! Euclid!" GPU Ray Tracer gets an upgrade!
Real-Time Non-Euclidean Ray-tracing Test
Portal Lighting Test 1 - Non-Euclidean Vulkan Raytracing Engine
Non-Euclidean Worlds Engine
I Coded Raytracing That Doesn't Burn Your GPU
Black Hole Ray Tracing (Non-Euclidean Ray Tracing)
Real-Time Non-Euclidean Ray-tracer Demo
Non Euclidean Level Design Test
Simple ray tracing test...
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Non Euclidean GPU Ray Tracing Test

Non Euclidean GPU Ray Tracing Test

Read more details and related context about Non Euclidean GPU Ray Tracing Test.

"No! Euclid!" GPU Ray Tracer gets an upgrade!

"No! Euclid!" GPU Ray Tracer gets an upgrade!

Read more details and related context about "No! Euclid!" GPU Ray Tracer gets an upgrade!.

Real-Time Non-Euclidean Ray-tracing Test

Real-Time Non-Euclidean Ray-tracing Test

Read more details and related context about Real-Time Non-Euclidean Ray-tracing Test.

Portal Lighting Test 1 - Non-Euclidean Vulkan Raytracing Engine

Portal Lighting Test 1 - Non-Euclidean Vulkan Raytracing Engine

A short demo of some of the features of my senior project. The engine is written in C++ and glsl, and uses Vulkan

Non-Euclidean Worlds Engine

Non-Euclidean Worlds Engine

Here's a demo of a rendering engine I've been working on that allows for

I Coded Raytracing That Doesn't Burn Your GPU

I Coded Raytracing That Doesn't Burn Your GPU

In today's C++ and GLSL and something presentation, I show raytraced shadows in my minecraft clone sandbox game. This was ...

Black Hole Ray Tracing (Non-Euclidean Ray Tracing)

Black Hole Ray Tracing (Non-Euclidean Ray Tracing)

An attempt at modeling the gravitational lensing effect produced by black holes in a real-time GLSL shader. For simplicity ...

Real-Time Non-Euclidean Ray-tracer Demo

Real-Time Non-Euclidean Ray-tracer Demo

Read more details and related context about Real-Time Non-Euclidean Ray-tracer Demo.

Non Euclidean Level Design Test

Non Euclidean Level Design Test

Read more details and related context about Non Euclidean Level Design Test.

Simple ray tracing test...

Simple ray tracing test...

Read more details and related context about Simple ray tracing test....