Main Takeaway: The code is: onClipEvent (load) { _x = 0; _y = 0; speed = 5; } onClipEvent (mouseDown) { endX = _root._xmouse; endY = _root. Here is the code: onClipEvent(enterFrame) { x=_root._xmouse y=_root._ymouse _x+=(x-_x)/10 _y+=(y-_y)/10 }
Object Follows Mouse In Flash -
The code is: onClipEvent (load) { _x = 0; _y = 0; speed = 5; } onClipEvent (mouseDown) { endX = _root._xmouse; endY = _root. Here is the code: onClipEvent(enterFrame) { x=_root._xmouse y=_root._ymouse _x+=(x-_x)/10 _y+=(y-_y)/10 } onEnterFrame = function(){ ball1._x = _xmouse; } The script must go on a blank layer.
Important details found
- The code is: onClipEvent (load) { _x = 0; _y = 0; speed = 5; } onClipEvent (mouseDown) { endX = _root._xmouse; endY = _root.
- Here is the code: onClipEvent(enterFrame) { x=_root._xmouse y=_root._ymouse _x+=(x-_x)/10 _y+=(y-_y)/10 }
- onEnterFrame = function(){ ball1._x = _xmouse; } The script must go on a blank layer.
- In this video tutorial, you can learn how to create some smooth effects with
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