Reference Summary: Raycast from the camera's position and local forward to detect which cube I'm looking at (limited range). Previously we began learning how to turn a mouse click into a raycast.
Opengl Ray Plane Intersection -
Raycast from the camera's position and local forward to detect which cube I'm looking at (limited range). Previously we began learning how to turn a mouse click into a raycast.
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- Raycast from the camera's position and local forward to detect which cube I'm looking at (limited range).
- Previously we began learning how to turn a mouse click into a raycast.
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