Media Summary: Further improving on my Tiled map loader for SFML I've added This is a more efficient version of my C++ An explanation for laymen of one usage of quadtrees.
Optimising Collision Detection With A Quad Tree - Detailed Analysis & Overview
Further improving on my Tiled map loader for SFML I've added This is a more efficient version of my C++ An explanation for laymen of one usage of quadtrees. Made in 3rd year (2015/2016) of college as part of 3D Graphics and Audio module. Objects bounce around the screen and off ... Just messing around with particle effects, trying an implementation of a