Main Takeaway: I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D To show that I didn't just mark the bottom as solid I change the groundY position a few ...

Platform Collision Error 1 -

I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D To show that I didn't just mark the bottom as solid I change the groundY position a few ... I've tried a foreach and a for loop to iterate through this list and and check for ...

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  • I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D
  • To show that I didn't just mark the bottom as solid I change the groundY position a few ...
  • I've tried a foreach and a for loop to iterate through this list and and check for ...

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Platform Collision Error #1

Platform Collision Error #1

I'm using a static list to manage all the platformers. I've tried a foreach and a for loop to iterate through this list and and check for ...

Moving Platforms, One Way Collisions, and How to Drop Under Platforms ~ Godot 4 Platformer Tutorial

Moving Platforms, One Way Collisions, and How to Drop Under Platforms ~ Godot 4 Platformer Tutorial

Read more details and related context about Moving Platforms, One Way Collisions, and How to Drop Under Platforms ~ Godot 4 Platformer Tutorial.

Java Collision Detection W4 - 01 Platform Collision Algorithm

Java Collision Detection W4 - 01 Platform Collision Algorithm

Read more details and related context about Java Collision Detection W4 - 01 Platform Collision Algorithm.

Platform Collision

Platform Collision

Ok I think I finally got this figured out a little. To show that I didn't just mark the bottom as solid I change the groundY position a few ...

Platform Collision

Platform Collision

Read more details and related context about Platform Collision.

How 2D Game Collision Works (Separating Axis Theorem)

How 2D Game Collision Works (Separating Axis Theorem)

I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D

boondi (collision detection error 1)

boondi (collision detection error 1)

Read more details and related context about boondi (collision detection error 1).

Platformer Collision Error #2

Platformer Collision Error #2

Read more details and related context about Platformer Collision Error #2.

Platform Collision Example with Source Code

Platform Collision Example with Source Code

Read more details and related context about Platform Collision Example with Source Code.

Platform Masters development (Jul 2, 2010) - collision detection problems

Platform Masters development (Jul 2, 2010) - collision detection problems

Read more details and related context about Platform Masters development (Jul 2, 2010) - collision detection problems.