Topic Brief: URS has changed a lot: - frame rate is not longer a problem - added spread for all weapons, based on ellipse formula - added ... Shooting animations are made by using animation curves and some custom tweaking values.

Procedural Recoil Pivot Point System Test -

URS has changed a lot: - frame rate is not longer a problem - added spread for all weapons, based on ellipse formula - added ... Shooting animations are made by using animation curves and some custom tweaking values. In this video I will show you what different effects you can achieve with my

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  • URS has changed a lot: - frame rate is not longer a problem - added spread for all weapons, based on ellipse formula - added ...
  • Shooting animations are made by using animation curves and some custom tweaking values.
  • In this video I will show you what different effects you can achieve with my
  • Some people have been asking for a tutorial on how I made the shooting

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Hey there! Some people have been asking for a tutorial on how I made the shooting

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In this video I will show you what different effects you can achieve with my

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URS has changed a lot: - frame rate is not longer a problem - added spread for all weapons, based on ellipse formula - added ...

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