Topic Brief: URS has changed a lot: - frame rate is not longer a problem - added spread for all weapons, based on ellipse formula - added ... Shooting animations are made by using animation curves and some custom tweaking values.
Procedural Recoil Pivot Point System Test -
URS has changed a lot: - frame rate is not longer a problem - added spread for all weapons, based on ellipse formula - added ... Shooting animations are made by using animation curves and some custom tweaking values. In this video I will show you what different effects you can achieve with my
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- URS has changed a lot: - frame rate is not longer a problem - added spread for all weapons, based on ellipse formula - added ...
- Shooting animations are made by using animation curves and some custom tweaking values.
- In this video I will show you what different effects you can achieve with my
- Some people have been asking for a tutorial on how I made the shooting
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