Topic Brief: After months of trial and error, I finally got a very basic (and probably not too performant) implementation of an Octree LOD System ... I'm building this system for a fellow game dev, and I made this video to demonstrate it to them.
Procedural World Generation With The Marching Cubes Algorithm -
After months of trial and error, I finally got a very basic (and probably not too performant) implementation of an Octree LOD System ... I'm building this system for a fellow game dev, and I made this video to demonstrate it to them.
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- After months of trial and error, I finally got a very basic (and probably not too performant) implementation of an Octree LOD System ...
- I'm building this system for a fellow game dev, and I made this video to demonstrate it to them.
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