Main Takeaway: i coded up this new more efficient version of voxel terrain and used a dictionary to merge the vertices although the corners are not ... Hello, I made added super optimized terrain editing and fixed a shader graph bug where the triplanar node was not unpacking the ...
Programming Mesh Unity Gpgpu Marching Cubes Algorithm -
i coded up this new more efficient version of voxel terrain and used a dictionary to merge the vertices although the corners are not ... Hello, I made added super optimized terrain editing and fixed a shader graph bug where the triplanar node was not unpacking the ... I got the stone physics working but it's not fully multi threaded so it can be a little slow.
Important details found
- i coded up this new more efficient version of voxel terrain and used a dictionary to merge the vertices although the corners are not ...
- Hello, I made added super optimized terrain editing and fixed a shader graph bug where the triplanar node was not unpacking the ...
- I got the stone physics working but it's not fully multi threaded so it can be a little slow.
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