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Python OpenGL 4.1 Simple warpspeed effect
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Python OpenGL 4.1 Simple warpspeed effect

Python OpenGL 4.1 Simple warpspeed effect

Read more details and related context about Python OpenGL 4.1 Simple warpspeed effect.

Python OpenGL 4.1 Core - Cube with geometry shader and multiple textures

Python OpenGL 4.1 Core - Cube with geometry shader and multiple textures

Read more details and related context about Python OpenGL 4.1 Core - Cube with geometry shader and multiple textures.

Python OpenGL Normal Mapping

Python OpenGL Normal Mapping

Read more details and related context about Python OpenGL Normal Mapping.

Python OpenGL 4.1 100K Cubes Emitted by Geometry Shader

Python OpenGL 4.1 100K Cubes Emitted by Geometry Shader

Read more details and related context about Python OpenGL 4.1 100K Cubes Emitted by Geometry Shader.

Python OpenGL 4.1 Deferred Point Light Volume

Python OpenGL 4.1 Deferred Point Light Volume

Read more details and related context about Python OpenGL 4.1 Deferred Point Light Volume.

Python OpenGL GPU Collision Detection

Python OpenGL GPU Collision Detection

Read more details and related context about Python OpenGL GPU Collision Detection.

Modern OpenGL programming in Python - part 18 - simple lighting

Modern OpenGL programming in Python - part 18 - simple lighting

Read more details and related context about Modern OpenGL programming in Python - part 18 - simple lighting.

Python OpenGL 4.1 Pulsing Gravity Field (Transform Feedback)

Python OpenGL 4.1 Pulsing Gravity Field (Transform Feedback)

Read more details and related context about Python OpenGL 4.1 Pulsing Gravity Field (Transform Feedback).

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Python OpenGl for noobs (how to become a legend)

Read more details and related context about Python OpenGl for noobs (how to become a legend).

Pygame • PyOpenGL • Textured model with PS1 style shader and post-processing effects

Pygame • PyOpenGL • Textured model with PS1 style shader and post-processing effects

I've made Playstation1-style graphics in Pygame and PyOpenGL. I was also interested in working with post effects, so I've ...