Page Summary: Added a lot of functionality with a point generator class and some further fine tuning of the buffer object class, also figured out what ... it turns out that the best way to manage all block class instances was not in a large list, or a nested list if three ...

Python Pygame Pyopengl Rendering Issues 2019 10 28 -

Added a lot of functionality with a point generator class and some further fine tuning of the buffer object class, also figured out what ... it turns out that the best way to manage all block class instances was not in a large list, or a nested list if three ... Working on implementing Perlin noise into terrain generation, not much luck so far.

Important details found

  • Added a lot of functionality with a point generator class and some further fine tuning of the buffer object class, also figured out what ...
  • it turns out that the best way to manage all block class instances was not in a large list, or a nested list if three ...
  • Working on implementing Perlin noise into terrain generation, not much luck so far.
  • another progress update, as is evident, a lot of work still needs to be done.
  • Homework assignment where I slap textures into the cubes and add lighting.

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Visual References

Python Pygame PyOpenGL rendering issues 2019/10/28
PyOpenGL Class Interface Update 3/28
Python Pygame 3D PyOpenGL engine optimisation before and after
PyOpenGL 1080p60 Rendering much better, although terrain generation needs some work
PyOpenGL textures stored in RAM improvements
PyOpenGL Only Rendering Faces Adjacent to Air
Textured cubes with PyOpenGL
Issue with PyGame and OpenGl
PyOpenGL Controller Input and Tree Generation
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Python Pygame PyOpenGL rendering issues 2019/10/28

Python Pygame PyOpenGL rendering issues 2019/10/28

Read more details and related context about Python Pygame PyOpenGL rendering issues 2019/10/28.

PyOpenGL Class Interface Update 3/28

PyOpenGL Class Interface Update 3/28

Added a lot of functionality with a point generator class and some further fine tuning of the buffer object class, also figured out what ...

Python Pygame 3D PyOpenGL engine optimisation before and after

Python Pygame 3D PyOpenGL engine optimisation before and after

Read more details and related context about Python Pygame 3D PyOpenGL engine optimisation before and after.

PyOpenGL 1080p60 Rendering much better, although terrain generation needs some work

PyOpenGL 1080p60 Rendering much better, although terrain generation needs some work

Working on implementing Perlin noise into terrain generation, not much luck so far. Note: future videos shall not be this nice ...

PyOpenGL textures stored in RAM improvements

PyOpenGL textures stored in RAM improvements

another progress update, as is evident, a lot of work still needs to be done. there are three layers of logs in this map which each ...

PyOpenGL Only Rendering Faces Adjacent to Air

PyOpenGL Only Rendering Faces Adjacent to Air

I finally cracked it! it turns out that the best way to manage all block class instances was not in a large list, or a nested list if three ...

Textured cubes with PyOpenGL

Textured cubes with PyOpenGL

Homework assignment where I slap textures into the cubes and add lighting.

Issue with PyGame and OpenGl

Issue with PyGame and OpenGl

Read more details and related context about Issue with PyGame and OpenGl.

PyOpenGL Controller Input and Tree Generation

PyOpenGL Controller Input and Tree Generation

further progress made on minecraft clone [another low res. video due to upload speeds]