Page Summary: Added a lot of functionality with a point generator class and some further fine tuning of the buffer object class, also figured out what ... it turns out that the best way to manage all block class instances was not in a large list, or a nested list if three ...
Python Pygame Pyopengl Rendering Issues 2019 10 28 -
Added a lot of functionality with a point generator class and some further fine tuning of the buffer object class, also figured out what ... it turns out that the best way to manage all block class instances was not in a large list, or a nested list if three ... Working on implementing Perlin noise into terrain generation, not much luck so far.
Important details found
- Added a lot of functionality with a point generator class and some further fine tuning of the buffer object class, also figured out what ...
- it turns out that the best way to manage all block class instances was not in a large list, or a nested list if three ...
- Working on implementing Perlin noise into terrain generation, not much luck so far.
- another progress update, as is evident, a lot of work still needs to be done.
- Homework assignment where I slap textures into the cubes and add lighting.
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