Quick Context: all vertex information is created every frame, normal's are smoothed and vertices correspond to particles in separate bodies. Big thanks to 'Coding Math' on Youtube, this is who I learned this from.
Ragdoll Verlet Integration In Gamemaker Studio -
all vertex information is created every frame, normal's are smoothed and vertices correspond to particles in separate bodies. Big thanks to 'Coding Math' on Youtube, this is who I learned this from.
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- all vertex information is created every frame, normal's are smoothed and vertices correspond to particles in separate bodies.
- Big thanks to 'Coding Math' on Youtube, this is who I learned this from.
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