Reference Summary: Access additional render outputs to mask individual objects, and create glow effects. Create copies of shapes and position them using rangeTransform or CHOPs.

Raytk Intro Part 1 Setup And Basics -

Access additional render outputs to mask individual objects, and create glow effects. Create copies of shapes and position them using rangeTransform or CHOPs.

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  • Access additional render outputs to mask individual objects, and create glow effects.
  • Create copies of shapes and position them using rangeTransform or CHOPs.

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RayTK Intro Part 1: Setup and Basics
RayTK Tutorial: Textures and UVs Part 1
RayTK Intro Part 2: Concepts
RayTK Tutorial: Reflection & Backgrounds
RayTK Intro Part 16: Cameras
RayTK Intro Part 10: Materials
RayTK Intro Part 20: Instancing
RayTK Intro Part 3: SDFs and Combiners
RayTK Tutorial: Surface Pattern Scene
RayTK Intro Part 15: Object Id Mask, Step Count, Near Hit
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RayTK Intro Part 1: Setup and Basics

RayTK Intro Part 1: Setup and Basics

Read more details and related context about RayTK Intro Part 1: Setup and Basics.

RayTK Tutorial: Textures and UVs Part 1

RayTK Tutorial: Textures and UVs Part 1

Read more details and related context about RayTK Tutorial: Textures and UVs Part 1.

RayTK Intro Part 2: Concepts

RayTK Intro Part 2: Concepts

Read more details and related context about RayTK Intro Part 2: Concepts.

RayTK Tutorial: Reflection & Backgrounds

RayTK Tutorial: Reflection & Backgrounds

Read more details and related context about RayTK Tutorial: Reflection & Backgrounds.

RayTK Intro Part 16: Cameras

RayTK Intro Part 16: Cameras

Read more details and related context about RayTK Intro Part 16: Cameras.

RayTK Intro Part 10: Materials

RayTK Intro Part 10: Materials

Use field operators to control the parameters of other operators. Specular and diffuse shading: ...

RayTK Intro Part 20: Instancing

RayTK Intro Part 20: Instancing

Create copies of shapes and position them using rangeTransform or CHOPs. Toolkit download: ...

RayTK Intro Part 3: SDFs and Combiners

RayTK Intro Part 3: SDFs and Combiners

Learn how to use SDFs to define surfaces and combiners to merge them. Toolkit download:

RayTK Tutorial: Surface Pattern Scene

RayTK Tutorial: Surface Pattern Scene

Use a 2D pattern to offset and color a 3D surface. Toolkit download:

RayTK Intro Part 15: Object Id Mask, Step Count, Near Hit

RayTK Intro Part 15: Object Id Mask, Step Count, Near Hit

Access additional render outputs to mask individual objects, and create glow effects. Toolkit download: ...