Short Overview: Playing with view layers and holdout shader in blender to achieve this result Made with Blender3D 1024x1024 Cycles Workshop on Topology: Identifying Order in Complex Systems Topic: Raytracing and raymarching simulations of
Rendering Non Euclidean Geometry Epilepsy Warning -
Playing with view layers and holdout shader in blender to achieve this result Made with Blender3D 1024x1024 Cycles Workshop on Topology: Identifying Order in Complex Systems Topic: Raytracing and raymarching simulations of People on HyperRogue discord also wanted a spherical version, so here is one.
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- Playing with view layers and holdout shader in blender to achieve this result Made with Blender3D 1024x1024 Cycles
- Workshop on Topology: Identifying Order in Complex Systems Topic: Raytracing and raymarching simulations of
- People on HyperRogue discord also wanted a spherical version, so here is one.
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