Main Takeaway: In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. Conditions allow designers to control precisely when a transition between states will occur.
Rive 101 Origin And Freeze -
In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. Conditions allow designers to control precisely when a transition between states will occur. When you transform objects, their children inherit the same transformations.
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- In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity.
- Conditions allow designers to control precisely when a transition between states will occur.
- When you transform objects, their children inherit the same transformations.
- - Shortcuts - Next Frame: Key “.” - Previous Frame: Key “,” - More info: ...
- States are animations that can play at any point in your state machine.
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