At a Glance: This video shows how to adjust your collision and hit box to avoid getting stuck in walls or hit when you're not near an enemy. For the enemy: Creation code: hp = 10 hpto = 10 damage = 2 can_damage = true Step event: mp_potential_step(obj_player.x ...
Roguelike Engine Gamemaker Studio Tutorial Part 3 5 -
This video shows how to adjust your collision and hit box to avoid getting stuck in walls or hit when you're not near an enemy. For the enemy: Creation code: hp = 10 hpto = 10 damage = 2 can_damage = true Step event: mp_potential_step(obj_player.x ... Making this in anticipation of the "broughlike" gamejam I'm co-hosting: Chevy Ray Pixel Fonts: ...
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- This video shows how to adjust your collision and hit box to avoid getting stuck in walls or hit when you're not near an enemy.
- For the enemy: Creation code: hp = 10 hpto = 10 damage = 2 can_damage = true Step event: mp_potential_step(obj_player.x ...
- Making this in anticipation of the "broughlike" gamejam I'm co-hosting: Chevy Ray Pixel Fonts: ...
- Making this in anticipation of the "broughlike" gamejam I'm co-hosting: ...
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