Quick Summary: The FPS in the menu went from ~750 to 10 000 with this new implementation, and the game logic stays constant ... If you liked my content and would like to support me you can do so by donating to: codingcentral.ca ...
Scrolling On Sdl -
The FPS in the menu went from ~750 to 10 000 with this new implementation, and the game logic stays constant ... If you liked my content and would like to support me you can do so by donating to: codingcentral.ca ... In this video I show you how to use the SDL_RenderCopy function to move a texture around a screen.
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- The FPS in the menu went from ~750 to 10 000 with this new implementation, and the game logic stays constant ...
- If you liked my content and would like to support me you can do so by donating to: codingcentral.ca ...
- In this video I show you how to use the SDL_RenderCopy function to move a texture around a screen.
- Been working on the introduction pixel cinematic sequence in The Fish Pond.
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