Quick Summary: The FPS in the menu went from ~750 to 10 000 with this new implementation, and the game logic stays constant ... If you liked my content and would like to support me you can do so by donating to: codingcentral.ca ...

Scrolling On Sdl -

The FPS in the menu went from ~750 to 10 000 with this new implementation, and the game logic stays constant ... If you liked my content and would like to support me you can do so by donating to: codingcentral.ca ... In this video I show you how to use the SDL_RenderCopy function to move a texture around a screen.

Important details found

  • The FPS in the menu went from ~750 to 10 000 with this new implementation, and the game logic stays constant ...
  • If you liked my content and would like to support me you can do so by donating to: codingcentral.ca ...
  • In this video I show you how to use the SDL_RenderCopy function to move a texture around a screen.
  • Been working on the introduction pixel cinematic sequence in The Fish Pond.

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Scrolling on SDL

Scrolling on SDL

Read more details and related context about Scrolling on SDL.

[Ep. 50] Scrolling in a Tile Map in SDL | Introduction to SDL2

[Ep. 50] Scrolling in a Tile Map in SDL | Introduction to SDL2

Read more details and related context about [Ep. 50] Scrolling in a Tile Map in SDL | Introduction to SDL2.

Simple parallax example using C++ and SDL

Simple parallax example using C++ and SDL

Read more details and related context about Simple parallax example using C++ and SDL.

4: first steps in C++/SDL - scrolling

4: first steps in C++/SDL - scrolling

Read more details and related context about 4: first steps in C++/SDL - scrolling.

[Ep. 48] Parallax Scrolling in Simple DirectMedia Layer | Introduction to SDL2

[Ep. 48] Parallax Scrolling in Simple DirectMedia Layer | Introduction to SDL2

Read more details and related context about [Ep. 48] Parallax Scrolling in Simple DirectMedia Layer | Introduction to SDL2.

SDL 2 Made Easy Tutorial 24 - Screen Scrolling

SDL 2 Made Easy Tutorial 24 - Screen Scrolling

Hope you enjoyed :). If you liked my content and would like to support me you can do so by donating to: codingcentral.ca ...

SDL2 Tutorial: How to use SDL_RenderCopy to create a scrolling texture

SDL2 Tutorial: How to use SDL_RenderCopy to create a scrolling texture

In this video I show you how to use the SDL_RenderCopy function to move a texture around a screen.

C++/SDL Tutorial 3 - Show a player/sprite on the screen! Simple tutorial.

C++/SDL Tutorial 3 - Show a player/sprite on the screen! Simple tutorial.

C++/SDL Tutorial 3 - Show a player/sprite on the screen! Simple tutorial.

[WIP] Parallax Scrolling C++/SDL

[WIP] Parallax Scrolling C++/SDL

Been working on the introduction pixel cinematic sequence in The Fish Pond.

SDL Evolution 6: Projectiles & Scrolling

SDL Evolution 6: Projectiles & Scrolling

A pretty big step. The FPS in the menu went from ~750 to 10 000 with this new implementation, and the game logic stays constant ...