Main Takeaway: Basically, build around and prioritize Ray Traced Shadows, and have Virtual Devlog video about "Homegrown", a casual farming game I'm creating using my own engine.
Shadow Map Mapping And Confidence -
Basically, build around and prioritize Ray Traced Shadows, and have Virtual Devlog video about "Homegrown", a casual farming game I'm creating using my own engine.
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- Basically, build around and prioritize Ray Traced Shadows, and have Virtual
- Devlog video about "Homegrown", a casual farming game I'm creating using my own engine.
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