Media Summary: Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ... GameBoost is the only place you need to purchase various premium gaming services, including accounts, boosting, coaching, ... This video is part of an online course, Interactive 3D Graphics. Check out the course here:

Shadow Mapping Demo - Detailed Analysis & Overview

Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ... GameBoost is the only place you need to purchase various premium gaming services, including accounts, boosting, coaching, ... This video is part of an online course, Interactive 3D Graphics. Check out the course here: Your drawings look flat because you chase halftones too soon. Download assignment photos - Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... This basic technique uses a single point light source, and renders the scene twice. Once from the lights perspective, in which we ...

Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.

Photo Gallery

How I Implemented Shadows in my Game Engine
Basic Shadow Mapping // OpenGL Tutorial #35
Shadow Mapping - Interactive 3D Graphics
Shadow Mapping Demo
Shadow mapping demo
SHADOWS! // Hazel Engine Dev Log
Shadow Mapping Basics
Simple Shadow Mapping Demo
Shadow Mapping Demo
Interactive Graphics 16 - Shadow Mapping
63 - Shadow mapping
Cascaded Shadow Maps Demo
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