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Siggraph 2012 Poster : Collision Detection Method Using Tessellation Unit on GPU
[SIGGRAPH 2026] Heterogeneous Subspace Corrections for GPU Deformable Multibody Dynamics
SIGGRAPH 2012 - Posters
Implicit FEM and Fluid Coupling on GPU for Interactive Multiphysics Simulation - SIGGRAPH 2011
GPU Ray-Traced Collision Detection for Cloth Simulation
Siggraph 2012
Real-time Collision Culling of a Million Bodies on Graphics Processing Units
Autodesk Arrives at SIGGRAPH 2012
CPU/GPU Collision detection for deformable surfaces
Adaptive Deformations with Fast Tight Bounds (SIGGRAPH 2007)
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Siggraph 2012 Poster : Collision Detection Method Using Tessellation Unit on GPU

Siggraph 2012 Poster : Collision Detection Method Using Tessellation Unit on GPU

Read more details and related context about Siggraph 2012 Poster : Collision Detection Method Using Tessellation Unit on GPU.

[SIGGRAPH 2026] Heterogeneous Subspace Corrections for GPU Deformable Multibody Dynamics

[SIGGRAPH 2026] Heterogeneous Subspace Corrections for GPU Deformable Multibody Dynamics

[SIGGRAPH 2026] Heterogeneous Subspace Corrections for GPU Deformable Multibody Dynamics

SIGGRAPH 2012 - Posters

SIGGRAPH 2012 - Posters

Read more details and related context about SIGGRAPH 2012 - Posters.

Implicit FEM and Fluid Coupling on GPU for Interactive Multiphysics Simulation - SIGGRAPH 2011

Implicit FEM and Fluid Coupling on GPU for Interactive Multiphysics Simulation - SIGGRAPH 2011

Read more details and related context about Implicit FEM and Fluid Coupling on GPU for Interactive Multiphysics Simulation - SIGGRAPH 2011.

GPU Ray-Traced Collision Detection for Cloth Simulation

GPU Ray-Traced Collision Detection for Cloth Simulation

Read more details and related context about GPU Ray-Traced Collision Detection for Cloth Simulation.

Siggraph 2012

Siggraph 2012

Read more details and related context about Siggraph 2012.

Real-time Collision Culling of a Million Bodies on Graphics Processing Units

Real-time Collision Culling of a Million Bodies on Graphics Processing Units

Read more details and related context about Real-time Collision Culling of a Million Bodies on Graphics Processing Units.

Autodesk Arrives at SIGGRAPH 2012

Autodesk Arrives at SIGGRAPH 2012

Read more details and related context about Autodesk Arrives at SIGGRAPH 2012.

CPU/GPU Collision detection for deformable surfaces

CPU/GPU Collision detection for deformable surfaces

I used Pthread programming and Cuda_C for my master project. the project is based on 2010 paper "Fast and Scalable CPU/

Adaptive Deformations with Fast Tight Bounds (SIGGRAPH 2007)

Adaptive Deformations with Fast Tight Bounds (SIGGRAPH 2007)

M. A. Otaduy, D. Germann, S. Redon, M. Gross: Adaptive Deformations