Quick Summary: This week I have been working with textures and also added some stuff to the terrain shader.

Slope Scaled Shadow Sandbox C 3d Directx Tutorial -

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[Update 3] DX12 Infinite terrain.
DirectX Practice: Angled Platform Collision Test.
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Slope-scaled Shadow Sandbox [C++ 3D DirectX Tutorial]

Slope-scaled Shadow Sandbox [C++ 3D DirectX Tutorial]

Read more details and related context about Slope-scaled Shadow Sandbox [C++ 3D DirectX Tutorial].

Hardware PCF / Slope-scaling [C++ 3D DirectX Tutorial]

Hardware PCF / Slope-scaling [C++ 3D DirectX Tutorial]

Read more details and related context about Hardware PCF / Slope-scaling [C++ 3D DirectX Tutorial].

Experiment Cube Shadow Bias [C++ 3D DirectX Tutorial]

Experiment Cube Shadow Bias [C++ 3D DirectX Tutorial]

Read more details and related context about Experiment Cube Shadow Bias [C++ 3D DirectX Tutorial].

Cube Map Skybox [C++ 3D DirectX Tutorial]

Cube Map Skybox [C++ 3D DirectX Tutorial]

Read more details and related context about Cube Map Skybox [C++ 3D DirectX Tutorial].

[Update 3] DX12 Infinite terrain.

[Update 3] DX12 Infinite terrain.

This week I have been working with textures and also added some stuff to the terrain shader. + The texture is decided by the

DirectX Practice: Angled Platform Collision Test.

DirectX Practice: Angled Platform Collision Test.

Read more details and related context about DirectX Practice: Angled Platform Collision Test..

Chili Framework Sound Module Tutorial

Chili Framework Sound Module Tutorial

Read more details and related context about Chili Framework Sound Module Tutorial.