Topic Brief: Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the Devlog video about "Homegrown", a casual farming game I'm creating using my own engine.

Soft Shadows With Cascaded Shadow Maps -

Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. The purpose of this project is to learn openGL by making a rendering engine.

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  • Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the
  • Devlog video about "Homegrown", a casual farming game I'm creating using my own engine.
  • The purpose of this project is to learn openGL by making a rendering engine.
  • If you're looking for implementation details, there are some links below.

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Supporting Images

Soft Shadows with Cascaded Shadow Maps
How I Implemented Shadows in my Game Engine
Cascaded shadow maps
Interactive Graphics 16 - Shadow Mapping
Cascading shadow maps
A Visual Explanation of Cascaded Shadowmaps
Graphics Engine - Cascade Shadow Mapping (CSM)
Cascaded Shadow Maps (CSMs) / Parallel-Split Shadow Maps (PSSMs)
Soft Shadows from Extended Light Sources with Penumbra Deep Shadow Maps
SHADOWS! // Hazel Engine Dev Log
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Soft Shadows with Cascaded Shadow Maps

Soft Shadows with Cascaded Shadow Maps

Read more details and related context about Soft Shadows with Cascaded Shadow Maps.

How I Implemented Shadows in my Game Engine

How I Implemented Shadows in my Game Engine

Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ...

Cascaded shadow maps

Cascaded shadow maps

Read more details and related context about Cascaded shadow maps.

Interactive Graphics 16 - Shadow Mapping

Interactive Graphics 16 - Shadow Mapping

Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...

Cascading shadow maps

Cascading shadow maps

Read more details and related context about Cascading shadow maps.

A Visual Explanation of Cascaded Shadowmaps

A Visual Explanation of Cascaded Shadowmaps

Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the

Graphics Engine - Cascade Shadow Mapping (CSM)

Graphics Engine - Cascade Shadow Mapping (CSM)

The purpose of this project is to learn openGL by making a rendering engine. It supports phong

Cascaded Shadow Maps (CSMs) / Parallel-Split Shadow Maps (PSSMs)

Cascaded Shadow Maps (CSMs) / Parallel-Split Shadow Maps (PSSMs)

Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.

Soft Shadows from Extended Light Sources with Penumbra Deep Shadow Maps

Soft Shadows from Extended Light Sources with Penumbra Deep Shadow Maps

Read more details and related context about Soft Shadows from Extended Light Sources with Penumbra Deep Shadow Maps.

SHADOWS! // Hazel Engine Dev Log

SHADOWS! // Hazel Engine Dev Log

Read more details and related context about SHADOWS! // Hazel Engine Dev Log.