Quick Summary: Tom Goldsmith, Product Manager and Yash Sahay, Manager, Partner Engineering discuss the potential for augmented reality to ... Raisah Aziz, Product Manager and Davide La Sala, 3D Artist and Creative Technologist, demonstrate how to create shareable ...

Spark Ar Head Decoration Masterclass Chapter 3 -

Tom Goldsmith, Product Manager and Yash Sahay, Manager, Partner Engineering discuss the potential for augmented reality to ... Raisah Aziz, Product Manager and Davide La Sala, 3D Artist and Creative Technologist, demonstrate how to create shareable ... Generally, I would use occlusion when hiding and revealing objects, but in this case, we use some texture projection.

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  • Tom Goldsmith, Product Manager and Yash Sahay, Manager, Partner Engineering discuss the potential for augmented reality to ...
  • Raisah Aziz, Product Manager and Davide La Sala, 3D Artist and Creative Technologist, demonstrate how to create shareable ...
  • Generally, I would use occlusion when hiding and revealing objects, but in this case, we use some texture projection.
  • We're using the face tracker and a forehead patch to position the visor.
  • The transition patch includes a bunch of transition curves that give you smoother animations between two states.

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Image References

Spark AR - Head Decoration (Masterclass Chapter 3)
Spark AR - Face Decoration (Masterclass Chapter 3)
Spark AR - Face Mask (Masterclass Chapter 3)
Spark AR - AR Library Overview (Masterclass Chapter 3)
Spark AR - Transitions (Masterclass Chapter 3)
Spark AR - Object Reveal (Masterclass Chapter 3)
Spark AR Masterclass: AR and Publishing & Optimization
Spark AR Masterclass: AR and Sharing
Spark AR Masterclass: AR and Education
Spark AR - Background (Masterclass Chapter 3)
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Spark AR - Head Decoration (Masterclass Chapter 3)

Spark AR - Head Decoration (Masterclass Chapter 3)

Not much to say about this one. We're using the face tracker and a forehead patch to position the visor. One thing to note about ...

Spark AR - Face Decoration (Masterclass Chapter 3)

Spark AR - Face Decoration (Masterclass Chapter 3)

Adding objects to a face is a common task when building filters. Using the bridge of the nose as an anchor point is the best option ...

Spark AR - Face Mask (Masterclass Chapter 3)

Spark AR - Face Mask (Masterclass Chapter 3)

Read more details and related context about Spark AR - Face Mask (Masterclass Chapter 3).

Spark AR - AR Library Overview (Masterclass Chapter 3)

Spark AR - AR Library Overview (Masterclass Chapter 3)

Read more details and related context about Spark AR - AR Library Overview (Masterclass Chapter 3).

Spark AR - Transitions (Masterclass Chapter 3)

Spark AR - Transitions (Masterclass Chapter 3)

The transition patch includes a bunch of transition curves that give you smoother animations between two states. The first half of ...

Spark AR - Object Reveal (Masterclass Chapter 3)

Spark AR - Object Reveal (Masterclass Chapter 3)

Generally, I would use occlusion when hiding and revealing objects, but in this case, we use some texture projection. The camera ...

Spark AR Masterclass: AR and Publishing & Optimization

Spark AR Masterclass: AR and Publishing & Optimization

Read more details and related context about Spark AR Masterclass: AR and Publishing & Optimization.

Spark AR Masterclass: AR and Sharing

Spark AR Masterclass: AR and Sharing

Raisah Aziz, Product Manager and Davide La Sala, 3D Artist and Creative Technologist, demonstrate how to create shareable ...

Spark AR Masterclass: AR and Education

Spark AR Masterclass: AR and Education

Tom Goldsmith, Product Manager and Yash Sahay, Manager, Partner Engineering discuss the potential for augmented reality to ...

Spark AR - Background (Masterclass Chapter 3)

Spark AR - Background (Masterclass Chapter 3)

Adding a background is a common feature for a filter. You can also use this technique to add 3D objects behind a user. And make ...