Reference Summary: I recently added Separating Axis Theorem to my game engine, which is an approach for working out Spheres are nice and all, but there comes a time when more complex shapes are needed.
Spatial Grid For 2d Collision Detection -
I recently added Separating Axis Theorem to my game engine, which is an approach for working out Spheres are nice and all, but there comes a time when more complex shapes are needed.
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- I recently added Separating Axis Theorem to my game engine, which is an approach for working out
- Spheres are nice and all, but there comes a time when more complex shapes are needed.
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