Reference Summary: I recently added Separating Axis Theorem to my game engine, which is an approach for working out Spheres are nice and all, but there comes a time when more complex shapes are needed.

Spatial Grid For 2d Collision Detection -

I recently added Separating Axis Theorem to my game engine, which is an approach for working out Spheres are nice and all, but there comes a time when more complex shapes are needed.

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  • I recently added Separating Axis Theorem to my game engine, which is an approach for working out
  • Spheres are nice and all, but there comes a time when more complex shapes are needed.

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Spatial Grid for 2D collision detection
Spatial Hash Grids & Tales from Game Development
Spatial Hashing: Instantly Finding the Closest Neighbor
How 2D Game Collision Works (Separating Axis Theorem)
[Tutorial] 2D grid spatial partitioning basics (speed up collision broad-phase)
Overview of Simple Collisions Detection Types in 2d games
[Screencast] 2D grid spatial partitioning addendum (with code analysis and drawn explanation)
2D Collision Detection via Spatial Partitioning
GJK Algorithm Explanation & Implementation
Collision checks on a grid
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Spatial Grid for 2D collision detection

Spatial Grid for 2D collision detection

Read more details and related context about Spatial Grid for 2D collision detection.

Spatial Hash Grids & Tales from Game Development

Spatial Hash Grids & Tales from Game Development

Read more details and related context about Spatial Hash Grids & Tales from Game Development.

Spatial Hashing: Instantly Finding the Closest Neighbor

Spatial Hashing: Instantly Finding the Closest Neighbor

Read more details and related context about Spatial Hashing: Instantly Finding the Closest Neighbor.

How 2D Game Collision Works (Separating Axis Theorem)

How 2D Game Collision Works (Separating Axis Theorem)

I recently added Separating Axis Theorem to my game engine, which is an approach for working out

[Tutorial] 2D grid spatial partitioning basics (speed up collision broad-phase)

[Tutorial] 2D grid spatial partitioning basics (speed up collision broad-phase)

Read more details and related context about [Tutorial] 2D grid spatial partitioning basics (speed up collision broad-phase).

Overview of Simple Collisions Detection Types in 2d games

Overview of Simple Collisions Detection Types in 2d games

Read more details and related context about Overview of Simple Collisions Detection Types in 2d games.

[Screencast] 2D grid spatial partitioning addendum (with code analysis and drawn explanation)

[Screencast] 2D grid spatial partitioning addendum (with code analysis and drawn explanation)

Read more details and related context about [Screencast] 2D grid spatial partitioning addendum (with code analysis and drawn explanation).

2D Collision Detection via Spatial Partitioning

2D Collision Detection via Spatial Partitioning

I think my PC started to struggle with this one... Broad-phase

GJK Algorithm Explanation & Implementation

GJK Algorithm Explanation & Implementation

Spheres are nice and all, but there comes a time when more complex shapes are needed. One popular algorithm for

Collision checks on a grid

Collision checks on a grid

Read more details and related context about Collision checks on a grid.