Reference Summary: The code is: onClipEvent (load) { _x = 0; _y = 0; speed = 5; } onClipEvent (mouseDown) { endX = _root._xmouse; endY = _root. onEnterFrame = function(){ ball1._x = _xmouse; } The script must go on a blank layer.

Swift3d Object Animations In Flash With Mouse Control Tutorial -

The code is: onClipEvent (load) { _x = 0; _y = 0; speed = 5; } onClipEvent (mouseDown) { endX = _root._xmouse; endY = _root. onEnterFrame = function(){ ball1._x = _xmouse; } The script must go on a blank layer.

Important details found

  • The code is: onClipEvent (load) { _x = 0; _y = 0; speed = 5; } onClipEvent (mouseDown) { endX = _root._xmouse; endY = _root.
  • onEnterFrame = function(){ ball1._x = _xmouse; } The script must go on a blank layer.

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The code is: onClipEvent (load) { _x = 0; _y = 0; speed = 5; } onClipEvent (mouseDown) { endX = _root._xmouse; endY = _root.

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Here is the actionscript... onEnterFrame = function(){ ball1._x = _xmouse; } The script must go on a blank layer. Make sure your ...

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