Quick Context: Objects in a trilinearly interpolated signed distance field in a low-resolution grid. I'm working on speeding up creating the SDF for my real time 2D ray tracer and my initial brute force method ran at 2 FPS (check ...
Tellusim Signed Distance Field Objects -
Objects in a trilinearly interpolated signed distance field in a low-resolution grid. I'm working on speeding up creating the SDF for my real time 2D ray tracer and my initial brute force method ran at 2 FPS (check ... Project page: Authors: Joseph Ortiz, Alexander Clegg, Jing Dong, Edgar Sucar, David Novotny, ...
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- Objects in a trilinearly interpolated signed distance field in a low-resolution grid.
- I'm working on speeding up creating the SDF for my real time 2D ray tracer and my initial brute force method ran at 2 FPS (check ...
- Project page: Authors: Joseph Ortiz, Alexander Clegg, Jing Dong, Edgar Sucar, David Novotny, ...
- Built this entire video on raymarching in shaders using shaders, ray marching, and
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