Reference Summary: mistake encoding with frames per seconds(30 instead of 35 or so), on this one so its a bit slow.

Tentacles Test In Lightwave -

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  • mistake encoding with frames per seconds(30 instead of 35 or so), on this one so its a bit slow.

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Tentacles test in Lightwave
LightWave Model - Half a Tentacle - Octopus
DEMO: IKBoost Tentacle Test
Tentacles test
tentacles test 16
Tentacles
Lightwave displacement test
Rendering and compositing of the tentacles with Lightwave 3D, for  short film "The Last Abyss"
Lightwave 2015 Battle Sequence Test
Water Tendril test - Lightwave voxels
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Tentacles test in Lightwave

Tentacles test in Lightwave

Using IK Boost, bone dynamics, and effectors. Forum discussion on

LightWave Model - Half a Tentacle - Octopus

LightWave Model - Half a Tentacle - Octopus

Read more details and related context about LightWave Model - Half a Tentacle - Octopus.

DEMO: IKBoost Tentacle Test

DEMO: IKBoost Tentacle Test

Read more details and related context about DEMO: IKBoost Tentacle Test.

Tentacles test

Tentacles test

Read more details and related context about Tentacles test.

tentacles test 16

tentacles test 16

mistake encoding with frames per seconds(30 instead of 35 or so), on this one so its a bit slow. the real one here is at 60fps music ...

Tentacles

Tentacles

Read more details and related context about Tentacles.

Lightwave displacement test

Lightwave displacement test

Read more details and related context about Lightwave displacement test.

Rendering and compositing of the tentacles with Lightwave 3D, for  short film "The Last Abyss"

Rendering and compositing of the tentacles with Lightwave 3D, for short film "The Last Abyss"

Read more details and related context about Rendering and compositing of the tentacles with Lightwave 3D, for short film "The Last Abyss".

Lightwave 2015 Battle Sequence Test

Lightwave 2015 Battle Sequence Test

Read more details and related context about Lightwave 2015 Battle Sequence Test.

Water Tendril test - Lightwave voxels

Water Tendril test - Lightwave voxels

Just fartin' around with particles and voxels. -Particles must self interact so