Topic Brief: Ported to SDL2 library, uses hardware-accelerated graphics, but keeps old-school DOS 16 color I wanted a reason to separate OpenGL internals, and graphics overall, from my
Text Mode 3d Engine Tutorial Next Update -
Ported to SDL2 library, uses hardware-accelerated graphics, but keeps old-school DOS 16 color I wanted a reason to separate OpenGL internals, and graphics overall, from my
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- Ported to SDL2 library, uses hardware-accelerated graphics, but keeps old-school DOS 16 color
- I wanted a reason to separate OpenGL internals, and graphics overall, from my
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