Reference Summary: Dave shows off the new radial inventory gui, and talks about the thoughts behind the unique(ish) dialog tree system in In an adventure game, players need to know what they're supposed to be doing or they get lost, bored and frustrated.

The Drifter Dev Diary 17 Launch Post Mortem -

Dave shows off the new radial inventory gui, and talks about the thoughts behind the unique(ish) dialog tree system in In an adventure game, players need to know what they're supposed to be doing or they get lost, bored and frustrated.

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  • Dave shows off the new radial inventory gui, and talks about the thoughts behind the unique(ish) dialog tree system in
  • In an adventure game, players need to know what they're supposed to be doing or they get lost, bored and frustrated.

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The Drifter - Dev Diary 17 (Launch Post Mortem)

The Drifter - Dev Diary 17 (Launch Post Mortem)

Read more details and related context about The Drifter - Dev Diary 17 (Launch Post Mortem).

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The Drifter - Dev Diary 4 (Game Jam Post Mortem)

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This Developer Was Taken Out By the Government | Dev Post Mortem - Edge of Reality

Read more details and related context about This Developer Was Taken Out By the Government | Dev Post Mortem - Edge of Reality.

The Drifter - Dev Diary 1 (Non Puzzles)

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Read more details and related context about The Drifter - Dev Diary 1 (Non Puzzles).

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The Drifter - Dev Diary 8 (Player Goals)

In an adventure game, players need to know what they're supposed to be doing or they get lost, bored and frustrated.

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Read more details and related context about Bungie ViDoc โ€“ Season of the Drifter.

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The Drifter - Dev Diary 16 (Dialog Trees)

Dave shows off the new radial inventory gui, and talks about the thoughts behind the unique(ish) dialog tree system in

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Read more details and related context about The Drifter pt4- Dead End?.

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Read more details and related context about Drifter's Tales recasted: September 18th on Steam!.