Reference Summary: Dave shows off the new radial inventory gui, and talks about the thoughts behind the unique(ish) dialog tree system in In an adventure game, players need to know what they're supposed to be doing or they get lost, bored and frustrated.
The Drifter Dev Diary 17 Launch Post Mortem -
Dave shows off the new radial inventory gui, and talks about the thoughts behind the unique(ish) dialog tree system in In an adventure game, players need to know what they're supposed to be doing or they get lost, bored and frustrated.
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- Dave shows off the new radial inventory gui, and talks about the thoughts behind the unique(ish) dialog tree system in
- In an adventure game, players need to know what they're supposed to be doing or they get lost, bored and frustrated.
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