Quick Context: Textured floors & point light source on the player if you didn't see part 1, this is ... Still kinda unsure what this'll turn out to be, but hopefully it'll be cool!

Trve Raycaster Test 2 -

Textured floors & point light source on the player if you didn't see part 1, this is ... Still kinda unsure what this'll turn out to be, but hopefully it'll be cool!

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  • Textured floors & point light source on the player if you didn't see part 1, this is ...
  • Still kinda unsure what this'll turn out to be, but hopefully it'll be cool!

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Trve Raycaster Test 2
raycasting test #2
Raycaster Test 2 (C, SDL2)
Trve Raycaster
Trve Raycaster Test 1
Raycast Test #2
Raycaster 2
Raycasting Engine 2
Zelda Classic Raycaster, version 2
Compute Raycaster Pt. 2
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Trve Raycaster Test 2

Trve Raycaster Test 2

Read more details and related context about Trve Raycaster Test 2.

raycasting test #2

raycasting test #2

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Raycaster Test 2 (C, SDL2)

Raycaster Test 2 (C, SDL2)

Yet another update. It has pretty bad fov issues and is also incredibly offset. Oh well.

Trve Raycaster

Trve Raycaster

Read more details and related context about Trve Raycaster.

Trve Raycaster Test 1

Trve Raycaster Test 1

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Raycast Test #2

Raycast Test #2

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Raycaster 2

Raycaster 2

Read more details and related context about Raycaster 2.

Raycasting Engine 2

Raycasting Engine 2

Still kinda unsure what this'll turn out to be, but hopefully it'll be cool! Made in: Gamemaker Studio

Zelda Classic Raycaster, version 2

Zelda Classic Raycaster, version 2

Read more details and related context about Zelda Classic Raycaster, version 2.

Compute Raycaster Pt. 2

Compute Raycaster Pt. 2

this is as far as i got before i stopped playing with it. Textured floors & point light source on the player if you didn't see part 1, this is ...