Page Summary: Ray-Tracing using Grid and BVH structures, anti-aliasing, soft and hard shadows, depth-of-field and more. A still life seen with a texture-mapped globe, normal-mapped teapot and skull and a sphere

Various Graphics Rendering Second Year Assignment -

Ray-Tracing using Grid and BVH structures, anti-aliasing, soft and hard shadows, depth-of-field and more. A still life seen with a texture-mapped globe, normal-mapped teapot and skull and a sphere

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  • Ray-Tracing using Grid and BVH structures, anti-aliasing, soft and hard shadows, depth-of-field and more.
  • A still life seen with a texture-mapped globe, normal-mapped teapot and skull and a sphere

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