Page Summary: This is a project for the course of Real-Time Graphics Programming from the University of Milan, was developed using the After a lot of work to setup the acceleration structure I finally managed to use the VK_KHR_ray_query extension.

Vulkan Api Deferred Rendering With Shadows From Multiple Light Sources -

This is a project for the course of Real-Time Graphics Programming from the University of Milan, was developed using the After a lot of work to setup the acceleration structure I finally managed to use the VK_KHR_ray_query extension.

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  • This is a project for the course of Real-Time Graphics Programming from the University of Milan, was developed using the
  • After a lot of work to setup the acceleration structure I finally managed to use the VK_KHR_ray_query extension.

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Vulkan API deferred rendering with shadows from multiple light sources

Vulkan API deferred rendering with shadows from multiple light sources

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After a lot of work to setup the acceleration structure I finally managed to use the VK_KHR_ray_query extension. I started with ray ...

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