Media Summary: This is my very first attempt at trying to perform close-to-real-time path tracing with It's slow, it's buggy, but it looks like it works! Some things I'll need to fix: In this video / devlog, I show you my process of improving and creating my

Webgpu Raytracer Test 01 - Detailed Analysis & Overview

This is my very first attempt at trying to perform close-to-real-time path tracing with It's slow, it's buggy, but it looks like it works! Some things I'll need to fix: In this video / devlog, I show you my process of improving and creating my Adding multiple spheres to a WebGL scene and adding reflections. Video demonstrating a selection of the demo scenes for the Git repo For context, please checkout my earlier videos:

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WebGPU Raytracer test-01
Path Tracing with WebGPU - Attempt #1 [No Audio]
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Pathtracing with WebGPU in Chrome
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WebGL — 2.1 Ray Tracing with reflections
Ray tracing test 5
WebGPU Realtime Ray Tracing: Compute Shaders 101
GPU Ray Tracer - OpenGL + C++
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