Short Overview: The new features are: -Instance duplication (Ctrl+D) -Impostor Rendering -HSV Color Picker ... I implemented 2.5D light culling for the tiled forward (Forward+) render path in

Wicked Engine Area Lights C Dx11 -

The new features are: -Instance duplication (Ctrl+D) -Impostor Rendering -HSV Color Picker ... I implemented 2.5D light culling for the tiled forward (Forward+) render path in I implemented a real time voxel based global illumination into my graphics

Important details found

  • The new features are: -Instance duplication (Ctrl+D) -Impostor Rendering -HSV Color Picker ...
  • I implemented 2.5D light culling for the tiled forward (Forward+) render path in
  • I implemented a real time voxel based global illumination into my graphics

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Visual References

Wicked Engine - Area Lights [C++][DX11]
Wicked Engine - Editor [C++][DX11]
Wicked Engine 2018 [C++][DX11]
Wicked Engine - Editor Update 1 [C++][DX11]
Texturing and Lighting in DirectX 11
C++ DirectX 11 Engine Tutorial 54 - Ambient Lighting
DX11- Lights and shapes
Wicked Engine - Voxel GI [C++][DX11]
Wicked Engine - 2.5D Culling for Forward+ [C++][DX11]
Wicked Engine Open Source Release [C++][DX11]
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Wicked Engine - Area Lights [C++][DX11]

Wicked Engine - Area Lights [C++][DX11]

Read more details and related context about Wicked Engine - Area Lights [C++][DX11].

Wicked Engine - Editor [C++][DX11]

Wicked Engine - Editor [C++][DX11]

Read more details and related context about Wicked Engine - Editor [C++][DX11].

Wicked Engine 2018 [C++][DX11]

Wicked Engine 2018 [C++][DX11]

Read more details and related context about Wicked Engine 2018 [C++][DX11].

Wicked Engine - Editor Update 1 [C++][DX11]

Wicked Engine - Editor Update 1 [C++][DX11]

I've been working a bit on the editor. The new features are: -Instance duplication (Ctrl+D) -Impostor Rendering -HSV Color Picker ...

Texturing and Lighting in DirectX 11

Texturing and Lighting in DirectX 11

Read more details and related context about Texturing and Lighting in DirectX 11.

C++ DirectX 11 Engine Tutorial 54 - Ambient Lighting

C++ DirectX 11 Engine Tutorial 54 - Ambient Lighting

Read more details and related context about C++ DirectX 11 Engine Tutorial 54 - Ambient Lighting.

DX11- Lights and shapes

DX11- Lights and shapes

Read more details and related context about DX11- Lights and shapes.

Wicked Engine - Voxel GI [C++][DX11]

Wicked Engine - Voxel GI [C++][DX11]

I implemented a real time voxel based global illumination into my graphics

Wicked Engine - 2.5D Culling for Forward+ [C++][DX11]

Wicked Engine - 2.5D Culling for Forward+ [C++][DX11]

I implemented 2.5D light culling for the tiled forward (Forward+) render path in

Wicked Engine Open Source Release [C++][DX11]

Wicked Engine Open Source Release [C++][DX11]

Read more details and related context about Wicked Engine Open Source Release [C++][DX11].