Short Overview: The new features are: -Instance duplication (Ctrl+D) -Impostor Rendering -HSV Color Picker ... I implemented 2.5D light culling for the tiled forward (Forward+) render path in
Wicked Engine Area Lights C Dx11 -
The new features are: -Instance duplication (Ctrl+D) -Impostor Rendering -HSV Color Picker ... I implemented 2.5D light culling for the tiled forward (Forward+) render path in I implemented a real time voxel based global illumination into my graphics
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- The new features are: -Instance duplication (Ctrl+D) -Impostor Rendering -HSV Color Picker ...
- I implemented 2.5D light culling for the tiled forward (Forward+) render path in
- I implemented a real time voxel based global illumination into my graphics
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