Reference Summary: Using a custom shader effect to produce a ripple effect and call it from a c#

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Lightning effect (SharpDx/WinRT/XAML/C#)

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Read more details and related context about Lightning effect (SharpDx/WinRT/XAML/C#).

WinRT + XAML + DirectX + C# + SharpDx + SwapChainBackgroundPanel

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Read more details and related context about WinRT + XAML + DirectX + C# + SharpDx + SwapChainBackgroundPanel.

WinRT + XAML + DirectX + C# + SharpDx + SurfaceImageSource

WinRT + XAML + DirectX + C# + SharpDx + SurfaceImageSource

Read more details and related context about WinRT + XAML + DirectX + C# + SharpDx + SurfaceImageSource.

SharpDx/XAML/C# - Custom Effect (Ripple) - Surface Image Source

SharpDx/XAML/C# - Custom Effect (Ripple) - Surface Image Source

Using a custom shader effect to produce a ripple effect and call it from a c#