Reference Summary: My implementation of volumetric clouds as explained in the paper "Volumetric Clouds and some big boys here, subscribe if you're chill like that ————————————————— Become a Member?

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My implementation of volumetric clouds as explained in the paper "Volumetric Clouds and some big boys here, subscribe if you're chill like that ————————————————— Become a Member?

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  • My implementation of volumetric clouds as explained in the paper "Volumetric Clouds and
  • some big boys here, subscribe if you're chill like that ————————————————— Become a Member?

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Read more details and related context about XNA Mega-Particles.

XNA Mega-Particles

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Read more details and related context about XNA Mega-Particles.

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Read more details and related context about XNA Mega-Particle, dynamic lighting, depth checking.

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Added some performance (and server) optimizations... the game keeps running at 60+ fps. I have yet to test with loads of people in ...

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Read more details and related context about Pong Particle Test in XNA.

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Read more details and related context about XNA 2D Particles, Lighting & Normals test.

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Testing collision detection with some sort of raindrops. testing collision with dynamic objects (moving collision object)

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Read more details and related context about Mega Particles ShaderX 5 clouds example.

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some big boys here, subscribe if you're chill like that ————————————————— Become a Member? Helps support ...

Volumetric Clouds XNA

Volumetric Clouds XNA

My implementation of volumetric clouds as explained in the paper "Volumetric Clouds and