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Supporting Images

XNA QuadTree Terrain
XNA Dynamic LOD quad-tree terrain
Quad Tree Terrain Camera Collision Test
XNA Quad Tree Example
QuadTree in XNA
XNA Quadtree CDLOD Improvement
Quadtrees investigation
Quadtree Explanation
XNA 4.0 - Chunked LOD using a Balanced QuadTree
XNA Collision QuadTree
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XNA QuadTree Terrain

XNA QuadTree Terrain

Read more details and related context about XNA QuadTree Terrain.

XNA Dynamic LOD quad-tree terrain

XNA Dynamic LOD quad-tree terrain

Read more details and related context about XNA Dynamic LOD quad-tree terrain.

Quad Tree Terrain Camera Collision Test

Quad Tree Terrain Camera Collision Test

Read more details and related context about Quad Tree Terrain Camera Collision Test.

XNA Quad Tree Example

XNA Quad Tree Example

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QuadTree in XNA

QuadTree in XNA

Read more details and related context about QuadTree in XNA.

XNA Quadtree CDLOD Improvement

XNA Quadtree CDLOD Improvement

I made some adjustments and fixed a bug in my shader. And voila, this looks a lot better than before.

Quadtrees investigation

Quadtrees investigation

Read more details and related context about Quadtrees investigation.

Quadtree Explanation

Quadtree Explanation

Read more details and related context about Quadtree Explanation.

XNA 4.0 - Chunked LOD using a Balanced QuadTree

XNA 4.0 - Chunked LOD using a Balanced QuadTree

Read more details and related context about XNA 4.0 - Chunked LOD using a Balanced QuadTree.

XNA Collision QuadTree

XNA Collision QuadTree

Well, one more video showing the progress of my collision system. Optimization made using a